Is your preschooler old enough and at the same time quite diligent to play board games? Tell him how to play checkers. A new hobby will help develop intellectual abilities, which will contribute to future good studies.
Checkers - an exciting board game
Everyone knows that sports include not only outdoor games, but also board games - checkers and their origins go back to the distant past. Some historians believe that they were invented by the Greek warrior Palamedes during the ten-year siege of Troy, while others believe in the Egyptian origin of this ancient fun. As a result of excavations, archaeologists found similar in appearance sets of boards with cells or squares and round chips in the territory of Kievan Rus, Sweden, Norway and many other countries. This means that checkers have been particularly popular for a very long time due to its simplicity and at the same time the need to have a rather sharp mind in order to master this, one might say, science. And in our time, this board game captivates everyone - from young to old. It is noteworthy that even small-sized mini-checkers are produced, intended for useful pastime while traveling, while the chips have special legs for durable fastening on the playing field.
Types of checkers
Historically, in each country this hobby acquired its own over time. distinctive features. How to play checkers, for example, in Armenian or Brazilian? Let's get acquainted with the rules of some countries:
International. The rules are similar to the Russian game, but the playing field consists of one hundred cells (10 by 10). Only a checker that has finished the battle on one square can become a queen (which, for example, is impossible with a long set of moves when beating an opponent).
English. The game is in many ways similar to Russian checkers. The differences lie in the prohibition of hitting in the opposite direction and the requirement that kings be located on only one playing field.
Armenian. Checkers do not move diagonally, but in a perpendicular direction, crossing cells of different colors. Just like the English ones, there is a ban on destroying enemy pieces by moving backwards.
Brazilian. The rules are the same as international ones, and the playing field is like Russian ones: 8 by 8 cells with 12 chips for each opponent.
Spanish. Brazilian rules apply, but the checkers are located on white cells with the playing field rotated 90 degrees. You can't hit back.
Basic rules of the game of checkers (Russian) for simple pawns
Let's get acquainted with the basic principles that need to be followed when moving chips across the field, hitting the enemy and turning into queens. Please pay Special attention on the distinctive features of the game when the status of a checker changes. Rules final stage(after the appearance of queens) acquire other conditions and are described later in the article.
- The game board is the same as a chess board and consists of 64 squares alternating in color (8 horizontally, 8 vertically).
- Each opponent has 12 checkers, which are initially arranged in three rows on black cells.
- The fold on the board is the dividing line of the players' fields.
- Moves are made alternately in a diagonal direction only on dark-colored cells.
- In one move, you can simultaneously hit (remove from the board) several enemy checkers, if they are located so that there are free cells for moves between them.
- The direction of movement can change (right, left). A reverse move can only take place if the opponent is beaten.
- All affected pieces are removed from the board only after the turn is completed.
Rules for the final stage of the game
- Transformation into a king is possible upon reaching the opposite row (the starting row for the opponent). Usually the chip is turned over, but sometimes the game set contains specially marked elements of the corresponding color.
- The queen has the right to move any number of cells in any diagonal direction.
- There should be no refusal from the queen to beat the enemy, therefore, thanks to this rule, “crowned heads” often fall into traps.
- The player who takes all the opponent's checkers or creates a situation in which he cannot make a single move wins.
- A draw is determined after repeating the same moves three times and failing to make others.
- The game is recorded by determining the location of the cells by putting numbers on the board near each square along the left vertical line of the board and letters along the bottom horizontal line.
Rule options
But our people like to deviate from standards, so in common everyday life some interesting interpretations of the unified rules of the game of Russian checkers often arise. Children especially fantasize. Surely many will remember the eccentric “giveaways”, when the goal of the game is not to beat the enemy, but to lose as quickly as possible, exposing your chips to the fight. How to play checkers following these “rules”? There are many options! Here are some of them:
Stavropol. In the game, a participant can, in the order of his turn, make a move not with his own chips, but with his opponent’s.
Pillar. Checkers move across the field, under which is the enemy’s knocked-down trophy.
Samoyeds. According to the rules, you need to hit not only the opponent’s checkers, but also your own.
How to play
This board game differs significantly from the traditional one, both in rules and content. Firstly, it immediately catches your eye appearance boards that are shaped like a six-pointed star. Secondly, checkers are replaced with chips. In this case, from two to six players can participate in the game (maximum - according to the number of colors used). What are the rules of the game? Checkers are located on the tops of the star, their number depends on the size of the field and ranges from six to ten. The most “bright” player starts moving. The order then changes clockwise. The goal is to reach the opposite end of the star. According to the rules, you can move in any direction, while jumping over other people's chips, behind which there is a free cell. Whoever reaches the required goal first wins.
Isn't it simple and easy to understand how to play checkers? Try it! And you will definitely succeed!
Game composition:
1. Game board 64 (8x8) cells. Cells of two contrasting colors, located along the diagonals. The designation of game cells is alphanumeric (like on a chessboard).
2. Checkers of two different colors 12 pieces each.
Purpose of the game:
Rules:
The playing field (board) is positioned in such a way that the corner dark field is located on the left side of the player (Diagram No. 1).
Diagram No. 1 |
Diagram No. 2 |
The choice of color by the players is determined by lot or by agreement. Checkers are placed on three rows closest to the player on dark cells, as shown in the figure. The right to make the first move usually belongs to the player who plays with white (light) color. The moves are made by the opponents one by one.
If a simple checker reaches the last horizontal line, it becomes a “king” and is indicated by turning over (Diagram No. 3). The king can move diagonally to any number of free cells.
Diagram No. 3 |
Taking a checker The opponent's move is carried out by transferring his own through it, if it is on the diagonal cell adjacent to the simple checker and there is a free field behind it (Diagram No. 2). If after this move there is a continuation to capture other opponent's checkers, the move continues. The opponent's checker(s) is removed from the board. Capturing the opponent's checker can be done either forward or backward, and is mandatory unless it was agreed upon to change this rule before the start of the game.
These rules for playing Russian checkers are standard, but changes can be made to them by mutual agreement of the players.
International (hundred-square) checkers.
The rules of the game of international (hundred-square) checkers are very similar to Russian checkers, but, nevertheless, they are different.
Game composition:
1. Game board 100 (10x10) cells. Cells of two contrasting colors, usually white and dark (gray or brown) arranged diagonally. All dark (black) fields have specific numbers - from 1 to 50.
2. Checkers of two different colors, 20 pieces each.
Purpose of the game:
To win a game - when the opponent does not have a single checker left, the opponent's checkers are blocked, or the opponent admits defeat ahead of schedule.
If it is impossible for any of the participants in the game to win, the game is considered a draw.
Rules:
The game involves 2 players. The players are located on opposite sides of the board.
The choice of color by the players is determined by lot or by agreement. Checkers are placed on four rows closest to the player on dark cells, as shown in the figure. The right to make the first move usually belongs to the player who plays with white (light) color. The moves are made by the opponents one by one. A move is considered made if the participant in the game releases his hand after moving the checker. If a player touches a checker, he must make a move. If any of the opponents wants to correct the checkers, they must warn in advance.
At the beginning of the game, all opponents' checkers are simple. Simple checkers can only be moved forward diagonally to an adjacent free cell.
Taking a checker
For clarification, below are illustrative examples:
Diagram No. 6
Queen 10 can take one checker, placing himself on square 46. A simple checker 36, removes 3 opponent’s checkers, ending up on square 29. Therefore, checker 36 must capture. |
Diagram No. 7
White has 2 options for capturing the opponent's checkers: With queen 45 you can take 2 simple checkers and a queen, standing on square 16; With a simple checker 26 you can take a king and 2 simple checkers. In all options, the quality and quantity are the same, so the player makes the capture based on tactical preferences. |
These rules for playing international (hundred-square) checkers are standard, but changes can be made to them by mutual agreement of the players.
More detailed rules for holding official competitions can be found in the Code of Rules for the sport “Checkers”, approved by Order No. 481 of the Ministry of Sports and Tourism of Russia dated May 12, 2010.
Brazilian checkers.
Brazilian checkers is played on a board of 8x8 cells according to the rules of international checkers.
Game composition:
1. Game board 64 (8x8) cells. Cells of two contrasting colors, usually white and dark (gray or brown) arranged diagonally. All dark (black) fields have specific numbers - from 1 to 32.
2. Checkers of two different colors, 12 pieces each.
Purpose of the game:
To win a game - when the opponent does not have a single checker left, the opponent's checkers are blocked, or the opponent admits defeat ahead of schedule.
If it is impossible for any of the participants in the game to win, the game is considered a draw.
Rules:
The game involves 2 players. The players are located on opposite sides of the board.
The playing field (board) is positioned in such a way that the corner dark field is located on the left side of the player.
The choice of color by the players is determined by lot or by agreement. Checkers are placed on three rows closest to the player on dark squares. The right to make the first move usually belongs to the player who plays with white (light) color. The moves are made by the opponents one by one.
At the beginning of the game, all opponents' checkers are simple. Simple checkers can only be moved forward diagonally to an adjacent free cell.
If a simple checker reaches the last horizontal line, it becomes a “king” and is indicated by turning over. The king can move diagonally to any number of free cells.
A move is considered made if the participant in the game releases his hand after moving the checker. If a player touches a checker, he must make a move. If any of the opponents wants to correct the checkers, they must warn in advance.
Taking a checker The opponent is carried out by transferring his own through it, if it is on the diagonal cell adjacent to the simple checker and there is a free field behind it. If after this move there is a continuation for taking, the move continues, and the option is chosen according to the “majority rule”, i.e. take the largest number the opponent's checkers, in this case the king does not enjoy any advantages and does not impose any additional obligations on the player.
Capturing the opponent's checker can be done either forward or backward, and is mandatory unless it was agreed upon to change this rule before the start of the game. The opponent's checker(s) is removed from the board.
If a simple checker, in the process of capturing the opponent’s checkers, reaches the field of the last horizontal line and is given the opportunity to further capture as a king according to the rules of battle, then it turns into a king, stopping on the field last row. According to the king rules, she acquires the right to capture only from the next move.
English checkers (American, checkers)
Game composition:
Purpose of the game:
To win a game - when the opponent does not have a single checker left, the opponent's checkers are blocked, or the opponent admits defeat ahead of schedule.
If it is impossible for any of the participants in the game to win, the game is considered a draw.
Rules:
The game involves 2 players. The players are located on opposite sides of the board.
At the beginning of the game, all opponents' checkers are simple. Simple checkers can only be moved forward diagonally to an adjacent free cell.
If a simple checker reaches the last horizontal line, it becomes a “king” and is indicated by turning over. The queen can move one square diagonally forward or backward
A move is considered made if the participant in the game releases his hand after moving the checker. If a player touches a checker, he must make a move. If any of the opponents wants to correct the checkers, they must warn in advance.
Taking a checker The opponent is carried out by transferring his own through it, if it is on the diagonal cell adjacent to the simple checker and there is a free field behind it. Capturing an opponent's checker with a simple checker can only be done forward. When captured, the king moves only across one square in any direction, and not to any diagonal square, as in Russian or international checkers. Capturing the opponent’s checker is mandatory, but if there are several continuations of the “battle”, any one that is most tactically expedient is chosen ( main criterion- absence of further continuations for captures).
If a simple checker, in the process of capturing the opponent’s checkers, reaches the field of the last horizontal line and is given the opportunity to be further captured by a king according to the rules of battle, then it turns into a king, stopping on the field of the last row. According to the king rules, she acquires the right to capture only from the next move.
Pool
The rules of the game in Pool are very similar to Russian checkers, but, nevertheless, they are different.
Game composition:
1. Game board 64 (8x8) cells. Cells of two contrasting colors, usually white and dark (gray or brown) arranged diagonally.
2. Checkers of two different colors, 12 pieces each.
Purpose of the game:
To win a game - when the opponent does not have a single checker left, the opponent's checkers are blocked, or the opponent admits defeat ahead of schedule.
If it is impossible for any of the participants in the game to win, the game is considered a draw.
Rules:
The game involves 2 players. The players are located on opposite sides of the board.
The playing field (board) is positioned in such a way that the corner dark cell is located on the left side of the player.
The choice of color by the players is determined by lot or by agreement. Checkers are placed on three rows closest to the player on dark squares. The right to make the first move usually belongs to the player who plays with white (light) checkers. The moves are made by the opponents one by one.
At the beginning of the game, all opponents' checkers are simple. Simple checkers can only be moved forward diagonally to an adjacent free cell.
If a simple checker reaches the last horizontal line, it becomes a “king” and is indicated by turning over. The king can move diagonally to any number of free cells.
A move is considered made if the participant in the game releases his hand after moving the checker. If a player touches a checker, he must make a move. If any of the opponents wants to correct the checkers, they must warn in advance.
Taking a checker The opponent is carried out by transferring his own through it, if it is on the diagonal cell adjacent to the simple checker and there is a free field behind it. Capturing an opponent's checker with a simple checker can only be done forward. The king's capture of the opponent's checkers can be carried out through any number of diagonal cells, provided there is free space behind the “victim”. If she again finds herself on the same diagonal next to or at a distance from the opponent’s checker, behind which there is one or more free squares, the queen must continue to capture subsequent ones and occupy any free square on the same diagonal behind the last taken checker.
Capturing the opponent’s checker is mandatory, but if there are several continuations of the “battle”, any one that is most tactically expedient is chosen (the main criterion is the absence of further continuations for captures).
If a simple checker, in the process of capturing the opponent’s checkers, reaches the field of the last horizontal line and is given the opportunity to further capture, then the checker continues the “battle”, while remaining simple.
Italian checkers
The rules of the game of Italian checkers are reminiscent of Checkers, but, nevertheless, they are different.
The choice of color by the players is determined by lot or by agreement. Checkers are placed on three rows closest to the player on dark squares. The right to make the first move usually belongs to the player who plays with black (dark) checkers. The moves are made by the opponents one by one.
At the beginning of the game, all opponents' checkers are simple. Simple checkers can only be moved forward diagonally to an adjacent free cell.
If a simple checker reaches the last horizontal line, it becomes a “king” and is indicated by turning over. The queen has the right to move one square diagonally forward or backward.
A move is considered made if the participant in the game releases his hand after moving the checker. If a player touches a checker, he must make a move. If any of the opponents wants to correct the checkers, they must warn in advance.
Taking a checker The opponent is carried out by transferring his own through it, if it is on the diagonal cell adjacent to the simple checker and there is a free field behind it. Capturing an opponent's checker with a simple checker can only be done forward. A simple checker is forbidden to “beat” the king. When captured, the king moves only across one square in any direction, and not to any diagonal square, as in Russian or international checkers. Capturing the opponent's checker is mandatory, but if there are several continuations of the "battle", the option is chosen according to the "majority rule", i.e. taking the largest number of opponent's checkers; in this case, the king does not enjoy any advantages and does not impose any additional obligations on the player.
If a simple checker, in the process of capturing the opponent’s checkers, reaches the field of the last horizontal line and is given the opportunity to be further captured by a king according to the rules of battle, then it turns into a king, stopping on the field of the last row. According to the king rules, she acquires the right to capture only from the next move.
At the beginning of the game, all opponents' checkers are simple. Simple checkers can only be moved forward diagonally to an adjacent free cell.
If a simple checker reaches the last horizontal line, it becomes a “king” and is indicated by turning over. The king can move diagonally to any number of free cells.
Taking a checker The opponent is carried out by transferring his own through it, if it is on the diagonal cell adjacent to the simple checker and there is a free field behind it. If after this move there is a continuation to capture other opponent's checkers, the move continues. The opponent's checker(s) is removed from the board. Capturing the opponent's checker can be done either forward or backward, and is mandatory unless it was agreed upon to change this rule before the start of the game.
The king's capture of the opponent's checkers can be carried out through any number of diagonal cells, provided there is free space behind the “victim”. If she again finds herself on the same diagonal next to or at a distance from the opponent’s checker, behind which there is one or more free squares, the queen must continue to capture subsequent ones and occupy any free square on the same diagonal behind the last taken checker.
Capturing the opponent's checker is mandatory, but if there are several continuations of the "battle", the option is chosen according to the "majority rule", i.e. capturing the largest number of opponent's checkers
In cases where a simple checker, when captured, reaches the last horizontal row and is given the opportunity to further capture checkers, then it is obliged to continue the battle with the same move, but as a queen.
In cases where a checker has reached the last rank without being captured and is then given the opportunity to fight, it must hit, provided that this opportunity is retained only by the next move as a queen.
Broken checkers are removed from the board only at the end of the move; repeated “jumping” over broken checkers is prohibited.
Checkers is a board game that perfectly develops mental abilities, logic and endurance. This game is played by people of different ages, but it is most useful for children. You can allow your child to play from the age of four, when the child begins to understand the essence of the game and is ready to adhere to the rules.
Note! The game of checkers is recognized as one of the most educational games. Children develop logic and strategic thinking.
Table: required items for the party.
Two players take part in the game. The main goal of the fight is to win.
It is recognized in two ways:
If none of the players can win, then the game is awarded a draw.
Rules for playing checkers for beginner children briefly:
- The board is located between two opponents with a dark field on the left side.
- The choice of pawns is determined by drawing lots.
- They are placed on the three fields closest to the player (the very first 3 horizontal lines).
- They are placed only on black cells.
- The player who got the checkers goes first white.
- The move is made along a diagonal line to an empty square.
- There are two types of chips:
Simple. They can only walk through one cell.
Queens are inverted pawns. When a regular checker reaches the opponent's last horizontal line, it becomes a queen.But it is worth remembering that a king is a little different from a simple pawn, it has more possibilities, so it is worth knowing how the king moves. She walks along a diagonal line for any number of cells.
- A piece hits another piece when it jumps over it diagonally along one cell. The queen is allowed to jump over any number of squares.
- The checkers are played both forward and backward. When the opponent has captured, that pawn is removed from the board.
The most common question among beginners is “is it necessary to hit the chip?” Yes, often opponents substitute one of their checkers, luring the opponent to capture his pawns. You need to hit. This is a mandatory condition that cannot be violated.
How to play checkers correctly: rules for beginners:
- The pawns move in turns.
- The move is over when the player removes his hand from the checker.
- When touching a pawn, the player must make a move.
- It is prohibited to rearrange or correct objects yourself without the consent of the second opponent.
Rules for playing corners with checkers for beginners
Playing corners with checkers is an ancient pastime. Previously, such entertainment was called “halma”.
Rules for playing corners with checkers:
- Initially the board is placed.
- Each player chooses a color.
- A “house” of pawns is built on the board in the upper right corner and lower left corner:
1-A, 1-B, 1-C, 2-A, 2-B, 2-C, 3-A, 3-B, 3-C (3 horizontal rows of 3 pieces).
6-H, 7-H, 8-H, 6-G, 7-G, 8-G, 6-F, 7-F, 8-F (3 horizontal rows of 3 pieces). - Next, using symmetrical moves, you need to move the checkers to the opponent’s “corner”.
- The game is over if:
The opponent placed all of his game items in the opposite corner.
The opponent has made more than forty moves, but he has two or more chips left in his “house”.
The opponent returned the checker to the corner after forty moves had been completed.
Do's and Don'ts:
- It is forbidden to walk asymmetrically.
- You are allowed to move only once with one chip.
- It is allowed to jump over both vertical and horizontal lines.
Important! This entertainment first appeared in Great Britain in 1880. In the original, this game is played on a board with parameters of 16 by 16 cells.
Rules for playing Chapaev checkers
This type of party was named after the hero Civil War V. I. Chapaeva. She was popular in the Soviet Union.
Rules of the game step by step:
- Checkers are placed on the game board in two horizontal rows. Black and white cells are filled.
- With a click, each opponent knocks out the opponent's pieces.
- The game is over when there are no checkers left on the last horizontal line.
Varieties of checkers
There are several types of checkers.
Note! In the CIS countries, ordinary Russians are popular.
Varieties:
- Classic Russians.
- International.
- American.
- Italian.
- Canadian.
- Brazilian.
All types are similar to each other, except for international and Canadian ones.
Table: comparative characteristics.
Rules in various types:
- The chip has the right to hit back in Russian, international, Brazilian, Canadian and pool checkers.
- The chip does not have the right to hit in the opposite direction in the Spanish, Portuguese, Czech and Turkish variations of the game.
- The queen has the ability to move only one square in checkers and Italian games.
- In the Spanish variation, checkers are placed diagonally.
Meaning of catch signs:
- "!" - not a bad move.
- "!!" - an unexpected move.
- "+" - winning.
- "=" draw.
- "!?" - a dubious move.
- “#” — blocking chips.
The birthplace of this game is Egypt. It was in this republic that the first evidence was found that the Egyptians played the board game. The game appeared in Russia in the third century. The first championships began to be held in the 19th century.
Famous Russian checkers players:
- Tsinman D.M.
- Dashkov O. N.
- Kolesov G. G.
- Korolev Yu.M.
- Skrabov V.V.
- Sukhovich V. S.
- Imshetov R.G.
- Belikov A.A.
- Arkhipov V. B.
- Burov S.V.
Useful video
- Related Posts
Rules of the game of checkers
1. The game is played by two persons on a checkers board, divided into 64 squares, colored white and black, with 12 white checkers belonging to one player and 12 black checkers belonging to the other player.
2. The board is placed between the players so that the main road goes from the player from left to right.
3. Checkers on each side are placed in black squares on the first three rows from the player.
4. The players make their moves one by one.
5. A move is considered to be moving a checker forward to an adjacent black square, as well as capturing enemy checkers.
6. If the adjacent square is occupied by an enemy, say, a black checker, and the black square following it is free, then the black checker “beats,” i.e., the white checker jumps over the black one to the free black square next to it, and the black checker “ eat” - removed from the board.
7. At one time, as many checkers are “beaten” as there are on the way under the conditions indicated above.
8. If it is possible to capture the opponent’s checkers in two directions simultaneously, the choice, regardless of the number, is left to the discretion of the taker.
9. When captured, checkers are removed from the board only at the end of the move.
10. Taking a checker (crossing it with the striker) twice in one move during a move is not allowed.
11. If a checker of one of the players reaches the last row during the game, then it turns into a king.
12. If a simple checker, when capturing the enemy checkers, becomes a king and after that it again has the opportunity to hit the enemy checkers, then such a capture is mandatory (unlike Polish checkers).
13. The queen has the right to move along the entire length of the row of black squares to any place not occupied by checkers.
14. She “hits” the enemy checker if there is a free black square immediately behind it. It hits along the entire length of a row of black squares at any distance from itself.
15. Both a simple checker and a king are obliged to “hit” if the opportunity presents itself.
16. Both the simple and the king “hit” the enemy’s checkers both forward and backward.
17. The winner of the game is the one who either takes all the opponent’s checkers or deprives him of the opportunity to make any moves by locking the remaining checkers on the board.
18. If it is impossible for both sides to win the game, the game is considered a draw.
19. If the same moves are repeated three times on one side, the opponent is given the right to declare the game a draw.
20. When fighting three kings against one, no more than 15 moves are allowed to win.
21. If with one king there is one or more checkers, no more than 30 moves are given to win, until the balance of forces changes.
22. If a win is not achieved in both last cases, the game is considered a draw.
24. To record the move of a checker, first mark the square on which it stood, using the number and letter that correspond to this cell, put a dash and then assign the name of the square on which it stands in the same way.
25. If you need to indicate the removal of a checker from the board, then between the name of the cell from which the movement begins and the name of the cell on which the checker is placed after the battle, a colon (sometimes an X) is placed instead of a dash.
26. When fighting a row of checkers, only the beginning and end of the battle are indicated, omitting the intermediate cells.
Checkers is a very famous board game for two players. Only a few know how to play checkers correctly, and more less people aware of ways to ensure guaranteed victory in any party. Although its rules are simple, knowledge of them is not enough to remain a winner all the time. To do this, you need to practice using some tricks.
Rules of the game of checkers
You need to play this board game on a standard field with 8x8 cells. The total number of playing pieces for two is 24, i.e. 12 of them are distributed per participant. Before placing them, you need to turn the board so that there is a black square in the lower left corner in front of the participant playing for white checkers. Only dark fields are used - opponents place pieces on them.
The main goal is to completely remove all of the opponent’s pieces or block them so that he cannot “move” any further and has no moves left. You need to play as follows:
- The player who got the white pieces goes first.
- Participants move only to black squares, that is, diagonally, and move forward - this method of movement is called “quiet”.
- To beat the enemy, they also move diagonally, “jumping” over the adjacent “enemy” figure, if the next field along the same diagonal is free - this type of move is called “battle”.
- The checker used to hit the opponent's piece is placed on the square behind it, and the beaten one is removed from the field.
- The piece that reaches the opposite edge of the board becomes a queen (it is turned over or a second one is placed on top to distinguish the “queen” from simple pieces).
- The queen gets the right to move any number of squares forward or backward (but only diagonally), and during the battle she can stand on a free square behind the attacked piece, if there are several of them.
Beginner players are often interested in whether it is possible to hit back while playing with simple pieces, not queens. Here everything depends on the type of checkers: some versions assume that the pieces can only move and hit forward, while others - in both directions, and besides, pawns of different statuses have different possibilities. For beginners, the simplest, Russian version is best suited. After a little practice, the participant, if desired, will be able to move to a difficult level, learning to play other types of checkers.
Russians
This variation is based on simple rules, which are described above. As for whether it is possible to move backwards in checkers, the Russian version assumes this possibility - simple pieces are allowed to move forward and hit in any direction. At the same time, there are no restrictions on the number of pawns captured at a time. In one move, a participant can remove two, three and, if possible, a larger number of opponent’s figures.
Chinese
How to play this type of checkers? There is a field for them that looks like a six-pointed star, with 6 to 10 figures on its tops. They play Chinese checkers both together and with big amount participants, up to six people. The goal is to move your chips to the opposite end of the field. The one who has been dealt the brightest colored pieces goes first, and the rest make their moves clockwise after him.
In one move, the player has the opportunity to move one piece in any direction. At the same time, he can jump over other people's figures when there is a free field behind them. If there is another chip behind the empty square, it is allowed to be beaten in the same move. The winner is the one who gets to the opposite end of the field first, and other participants, if desired, distribute second, third and subsequent places among themselves.
English
Knowing all the basic rules of the standard game, it is easy to understand how to play English checkers. They need a regular Chess board and 12 chips to each opponent. They are placed in the same way as in the regular version of the game, filling the black cells of the first three rows from each edge of the field. The first move is made by the player with black chips. Simple pieces can only move and hit forward, and only the king is allowed to go back and only one square.
Corners
This variation of the game is played on a regular 8x8 board. Each participant has 9 chips. They are placed in a 3x3 square in the first corner of the field closest to the player. How to play corners? The figures need to be moved to adjacent cells vertically or horizontally, and you are also allowed to jump over the opponent’s pieces that are on free fields, if the space behind them is free. The goal of the game is to be the first to occupy the enemy's corner.
Giveaways
The rules of this game are similar to those in the more familiar Russian version, but the goal is different. The player needs to force the opponent to capture all his pieces or block them, that is, to deliberately expose himself to attack. Each participant must beat all the opponent’s gaming chips available for this action, even when he can beat several pieces at once in one move. The winner is the one who is the first to free himself from all his pieces.
Chapaev's checkers
They are played on a regular board, and each participant has eight pieces at the beginning of the game. They are placed on opposite ends of the field in horizontal rows, but if desired, the players can agree on any other initial arrangement. Everyone’s goal is to knock out all the other people’s pieces from the board, and this must be done by clicking on your checker. When a player fails to knock out any of the opponent's pieces or if he loses his piece, the turn is passed to the opponent.
This board game is played over several rounds. After the first game, the winner goes first and places his line of pieces one square forward on the field. When the checkers come close to each other, the loser of the last game retreats one line back. The final winner will be the one who manages to kill all the opponent's checkers in this round.
Japanese
The field for playing Japanese checkers has a size of 19x19. Initially, players have an unequal number of chips - one receives 181 pieces. black, and the other gets 180 pieces. white. The goal of the game is to capture and control the territory of the field. The one who occupies a larger area than the opponent will be the winner. To make a move, the chip is moved to the intersection of the lines, which is called a point.
Black makes the first move. Next to each chip, vertically or horizontally, there must be at least one free point. When a pawn or group is completely surrounded by opponent's stones, it is considered captured and removed from the field. For each captured figure and free point, one point is counted, and the winner is determined by counting these points.
How to learn to play checkers well
To quickly learn the rules of the game, it is recommended to practice on computer simulators. On the Internet it is easy to find a suitable type for your taste: classic, simplified options for beginners, simulators with a choice of difficulty level and the ability to bet on money, and even those where the role of an opponent is played by an animated girl with whom players are invited to play strip.
It is advisable to choose gaming simulators where it is possible to both play the game with a computer and play with people online without registration. The first type will help you understand what general tactics are used to achieve victory and how to win the game using logical thinking. Games with real participants will provide the necessary real-life practice.
How can you learn to play checkers well enough to emerge victorious, if not in all, then in most games? This requires your own strategy. To develop your personal winning plan and constantly win with it, you need to rely on the following recommendations from experienced players:
- Train yourself to mentally change the position of the pieces on the field based on the planned move, thereby calculating the development of events several moves ahead.
- Try to keep your pieces closer to the center of the board - this position is the most advantageous for moving forward and helps to play without blocking.
- Try to make your pieces queens faster by moving them to those areas of the playing field where the enemy has fewer pieces or they are more vulnerable.
- As far as possible, do not move the pieces of the last row from their original place for a long time - this will not allow the opponent to quickly make his pieces kings.
- Try to move pieces in pairs and compact groups to make it more difficult for your opponent to capture them.
How to teach a child this most interesting board game? To do this, it is important to captivate him with the process, and then he will easily master the rules and very soon become a full-fledged competitor who will always be happy to play even with an experienced adult player. To achieve this, show your child different variants how to win quickly, allowing you to win and maintaining the spirit of competition. This way he will feel the taste of championship, will certainly become interested in the process and will play with passion.