Slide 2.
Subject:
"Development of mathematical abilities in children of senior preschool age
Slide 3.
Middle Goals
1. Long motivate students than to force them to learning activities 2. Create more attention to the process of mental activity during the solution of the problem, and not on the right result 3. It is aware of the joint activities of students. 4. Acting students to realize that each of them may be useful source of information
Slide 4.
Far Obel
1. Creating conditions for manifestation, implementation and development of intellectual, creative and physical abilities, socialization and 2. Skills healthy image Life pupils.
Slide 5.
Pedagogical goals and tasks
The development of the personality by the Interiorization of the cultural and historical experience of society the ability to interact with others, adequately evaluate itself and perceive others as they are. To form a positive self-esteem, stimulating the student to improve its behavior. Develop the quality of personality creating conditions for conscious active activities.
Slide 6.
Difficulties and solutions
Difficulties: Teachers know that even the goals based on a thorough study are not always easy to implement environmental factors, such as furniture locations and other items in the class, can be changed, while others, for example, the size of the cabinet, change is impossible and have to be content The fact that there are solutions: preparing in advance of the possible issues of administrators, colleagues, parents and students about new methods, the teacher can be more convincing and successful
"There is no game without a game and there can be no full-fledged mental development. The game is a huge bright window, through which the life flow of ideas is strengthened into the spiritual world of the child, concepts. The game is a spark, igniting the light of inquiry and curiosity. "
- "There is no game without a game and there can be no full-fledged mental development. The game is a huge bright window, through which the life flow of ideas is strengthened into the spiritual world of the child, concepts. The game is a spark, igniting the light of inquiry and curiosity. "
- V. A. Sukhomlinsky
- Mental development -
- quantitative and qualitative changes taking place in the mental activity of the child due to age, enriching experience and under the influence of educational influences.
- the main goal–
- the formation of initial mathematical knowledge and skills in children of preschool age should be carried out so that learning gives not only a direct practical result, but also a wide development effect.
- develop memory, thinking, attention, imagination;
- form geometric thinking, graphic skills;
- develop mathematical thinking;
- strengthen interest in games requiring mental stress, intellectual effort, desire and need to recognize new;
- develop children's independence in solving the tasks;
- develop in children the variable thinking, the ability to argue their statements, build the simplest conclusion.
- Accounting for age and individual characteristics of children
- Sequence and systematic when using educational games of mathematical content.
- ATTENTION
- Thinking
- Memory
- Logic
- Thinking processes:
- Comparison
- Analysis
- Classification
- Generalization
- Synthesis
- - seasons, stencils, patterns;
- - natural and cast material (buttons, ribbons, shoelaces, threads, etc.);
- - wallpaper - printed games
- - 2 - 3 sets of split patterns of 2 - 4, 6 - 8 parts;
- - a variety of plastic designers
- - large mosaics;
- - sets of geometric shapes, sticks;
- - Games for familiarization with color, shape, magnitude.
- 1.Mathematical, educational, logical games
- Games on plane modeling ("Tangram", "Listic", etc.)
- - Games for bulk modeling ("Corners", "Cubes and Color", etc.)
- - Games - movements (construction and rebuilding with counting chopsticks, matches)
- - Educational games ("Domino", "Lotto", etc.)
- - Games logic - mathematical (blocks, sticks, excobobovich games).
- 2. Wheel
- Puzzles
- tasks - jokes
- rebuses
- puzzle
- questions - jokes
- 3.Dactual games, exercises
- - with visual material
- - Wonderful
- 1) Tasks for building simple figures;
- 2) Tasks for building complex figures;
- 3) Tasks for converting figures
- (Puzzles - add / remove sticks)
- Each wand is a number expressed by color and size .. The use of "numbers in color" allows you to simultaneously develop an idea of \u200b\u200bthe number based on the account and measurement. The kit consists of 116 plastic prisms of 10 different colors and shapes. The smallest prism has a length of 10 mm and is a cube. Color selection Pursues the goal to facilitate the use of the kit. The class of white numbers forms the number one. 2,4,8 wands form a "red family", (2 - pink, 4- red, 8- cherry color), 3,6,9 - "blue family" (blue - 3, purple - 6, blue - 9. )
- The "Family of Yellow" is the numbers of multiple 5: 5- (yellow) and 10 (orange). Class of black numbers forms a number 7.
- Logical blocks came up with Hungarian mathematician and psychologist Zoltan Dienes. Games with blocks are available on a visual basis, children with form, color, size and thickness of objects, with mathematical ideas and initial knowledge of computer science. Develop in children mental operations (analysis, comparison, classification, generalization), logical thinking, creative abilities and cognitive
- Dienesh logical blocks are a set of 48 geometric shapes:
- a) four forms (circles, triangles, squares, rectangles);
- b) three colors (red, blue and yellow);
- c) two sizes (large and small);
- d) two types of thickness (thick and thin).
- There is no identical figure in the set. Each geometric figure is characterized by four signs: shape, color, size, thick.
- One of the first ancient puzzle games. The birthplace of the emergence is China, age - more than 4,000 years.
- The puzzle is a square cut into 7 parts: 2 large triangles, one medium, 2 small triangles, square and parallelogram. The essence of the game is to collect all kinds of figures from these elements on the principle of mosaic. In total there are more than 7,000 different combinations. The most common of them are figures of animals and humans.
- The game contributes to the development of figurative thinking, imagination, combinatorial abilities, as well as the skills visually divide the integer on the part.
- The composition of a relatively simple puzzle "Sphinx" includes seven simple geometric shapes: four triangles and three quadrangles with different aspect ratio. The game develops the perception of the form, the ability to highlight the figure out of the background, the allocation of the main signs of the object, the eye meter, imagination (reproductive and creative), visual and engine coordination, visual analysis and synthesis, the ability to work according to the rules.
- The geometric figure of a complex configuration, resembling a schematic image of a human heart or a wood sheet, divided into 9 elements. Especially good from the elements of this puzzle are silhouettes of various types of transport. The resulting images resemble children's drawings (dogs, birds, little men). Constructing simple figurative figures, children learn to perceive the shape, the ability to allocate, figure out of the background, the allocation of the main signs of the object. The puzzle develops the eye meter, analytical synthetic functions, imagination (reproductive and creative), visual and motor coordination, the ability to work according to the rules.
- Pantomino patented Solomon Golomba, a resident of Baltimore, Mathematics and Engineer, Professor of the University of South California. The game consists of flat figures, each of which consists of five identical squares connected by the parties, hence the name. There are also the version of tetramino puzzles, consisting of four squares, from this game and there was a famous tetris. The game set "Pentamino" consists of 12 figures. Each figure is indicated by the Latin letter, the shape of which it reminds.
- A very interesting system of educational games was created by famous Russian teachers-innovators Boris Pavlovich (1916-1999) and Elena Alekseyevna (P.1930) Nikitin.
- Each game is a set of tasks that the child solves with the help of cubes, bricks, squares from cardboard or plastic, parts from the mechanic designer, etc. The tasks are given to a child in various shapes: in the form of a model, a flat pattern in isometric, drawing, writing or oral instruction, etc., and thus introduce it with different ways to transfer information. The tasks are located approximately in order of increasing complexity, i.e., the principle was used folk games: From simple to complex.
- The tasks have a very wide range of difficulties: from the sometimes available 2-3-year-old kid to the unbearable Middle adult. Therefore, games can excite interest during
- many years (to adulthood). Some of Nikitinsky
- games are very similar to the blocks of fuses.
- Pattern
- The game consists of 16 identical cubes. All 6 faces of each cube are painted differently, in 4 colors. This allows you to form 1, 2, 3- and even 4-color patterns in the huge number of options. In the game with cubes, children perform three different types Tasks. First, they learn from the settings of the tasks to fold the exact same pattern of cubes. Then they put an inverse task: looking into cubes, make the pattern of the pattern that they form. Finally, the third is to independently invent new patterns of 9 or 16 cubes.
- Unicubes
- A wide range of "Unicubes" tasks may pass children from 2 to 15 years. The first impression is that there are no equally painted cubes, all 27 are different, although only three colors are used, and the edges of the cube 6 are used. Then it turns out that, except for the only one, there are 8 triads, by the number of edges of each color, but are they Mutual location? The game teaches clarity, care, accuracy, accuracy.
- The first skill games appeared in the early 90s. "GEOKONT", "Game Square" (now it is "Squadratos Vaobovich"), "worst", "Color Watch" immediately attracted attention. Every year there were more and more - "transparent square", "transparent digit", "Domino", "Planet Multiplication", "Miracle Puzzle" series, "Mathematical baskets". The first methodical fairy tales appeared.
- Excobovich technology is just the path of the practice to theory. With the help of one game, you can solve a large number of educational tasks. Nonsense for myself the kid is mastering the numbers and letters; learns and remembers the color, shape; trains fine motility of hands; Improves, thinking, attention, memory, imagination.
- She created a pedagogical system that is as close as possible to the ideal situation when the child is learning himself. The system consists of three parts: a child, environment, teacher. In the center of the entire system is a child. A special environment is created around it, in which he lives and learn independently. In this environment, the child improves its physical condition, forms motor and sensory skills corresponding to age, acquires life experience, learn to organize and compare different items and phenomena, acquires knowledge on their own experience. The teacher also watches the child and helps him when it is required. The basis of the pedagogy Montessori, her motto - "Help me to do it yourself."
- Such specially created educational benefits, as "frames with fasteners" "brown staircase", "Pink Tower" contribute
- development in the kid coordination of movements, shallow and
- general motor skills.
- Other games can train equilibrium
- ("Walking on line"), develop aesthetic taste
- What do Montessori benefits develop?
- ("Caring for flowers"), Eyemer
- ("Red rods", "Cylinder blocks").
Description of the presentation on individual slides:
1 Slide
Slide description:
The formation of mathematical abilities from preschoolers through the game activity Senior Educator MBDOU №46 Tueaeva N.M.
2 Slide
Slide description:
Children - inquisitive researchers of the surrounding world. This feature is laid in them from birth. The formation of cognitive interest in preschoolers is one of the most important tasks of child learning in kindergarten.
3 Slide
Slide description:
Today, and even more so tomorrow, mathematics in one way or another will be needed to be a huge number of people of various professions, and not only mathematicians. Mathematics can and should play a special role in the education and development of the person. Knowledge is not needed for knowledge, but as an important component of personality, including mental, moral, emotional and physical education and development. The special role of mathematics is in mental education, in the development of intelligence. This is explained by the fact that the results of learning mathematics are not only knowledge, but also a certain style of thinking. In mathematics, there are tremendous opportunities for the development of children's thinking in the learning process from the ever after an early age.
4 Slide
Slide description:
My goal was to work on the formation and development of mathematical abilities in children through gaming entertaining material, through didactic games, rebuses, crosswords Maze, puzzles, entertaining questions, riddles, jokes, sayings, counters, proverbs and physical attacks with mathematical content.
5 Slide
Slide description:
To this end, a corresponding developing medium was created in the group, a mathematical corner is decorated, where didactic games and other game entertaining material are located. Approximate list of material in angle small toys for accounts, numbers from 1 to 5, 10. Tables with objects from 1 to 10, to secure the sequence, direct and reverse account. Toys of different values \u200b\u200bfrom 1 to 5.c. Geometric shapes Pictures depicting different parts of the day (phenomena of nature). Pictures depicting the seasons (phenomena of nature). Tables depicting characters of parts of the day and seasons. Accounting sticks. Pictures with orientation on the sheet plane: labyrinths, cards, diagrams. Calendar Logic Games, Lotto, Checkers, Chess, Domino et al. Didactic games, respectively, age.
6 Slide
Slide description:
My experience was represented by the work system of the teacher with the family, which ensured the achievement of the best results in the group were held joint meetings, open classes, entertainment, consultation. Topics of consultations: "The role of entertaining mathematical material in the formation of the child's personality. Learning to solve problems on the smelting. " "The acquisition of preschool children to entertaining mathematical material" "Learn children logically thinking"
7 Slide
Slide description:
Work with children was held in stages: At the 1st stage, we tried to cause children in children to play entertaining mathematical material with mysteries, tasks, jokes, entertaining issues, crosswords, rebs, didactic games, and I used the cast material: Cubes , buttons, clothespins, kegli, bumps, acorns, chips, vegetables, fruits, etc. On the 2nd stage, a cycle of classes in mathematics was developed on which children acquainted with new entertaining material, acquiring new knowledge and skills. Studied to overcome the difficulties of Messenger, evaluated themselves and others, made conclusions and conclusions. In these classes, playing situations, didactic games, visual material and action with them were combined.
8 Slide
Slide description:
For better assimilation and consolidation of the material, work with an entertaining mathematical material was carried out throughout the day: in the morning hours, on a walk in the form of games (for example, a "magic rope", where children were having fun in the form of geometric figures), in their free time in the evening.
9 Slide
Slide description:
We also conducted conversations with specialists. So in physical education classes, the children fastened the bill, they themselves called the figures that were obtained during the rebuilding. Thus, the work carried out showed that the manifestations of the interest of preschoolers to mathematics successfully formed in gaming formas well as with gaming mathematical material. The most simple tasks, exercises that require the manifestation of resourcefulness, smelting, originality of thinking, the ability to critically evaluate their conditions, activate the cognitive activities of children during training, contribute to the development of mathematics interest.
10 Slide
Slide description:
If the guys have experienced difficulties in solving problems, then fun tasks and jokes helped them in this and the children solved them quickly and with passion. They remembered the numbers faster, memorizing funny poems, counting, riddles.
11 Slide
Slide description:
In the learning process, such didactic games were used as: 1. Number and score "What toy didn't?", "Say on the contrary", "Find so many toys, how much ...", "wonderful bag", "celebrate the number", "scattered artist "Find a couple", "find neighbors", "consider further" and others. Despite the diversity of games, their main task should be the development of logical thinking, namely the ability to establish the simplest patterns: the order of alternation of figures in color, shape, size.
From the experience of the teacher of the Dow "Development of mental abilities through mathematical games"
Kankokina Alevtina Germanovna, educator MDOU " Kindergarten Smile, Perm Region, P.G.T. Sucun.
Description: Material can be useful for kindergartens.
Relevance.
For the development of mental abilities of children, the acquisition of mathematical ideas is essential, which actively affect the formation of mental actions, so necessary for the knowledge of the surrounding world.
Purpose: To promote the development of the mental abilities of children, through mathematical games.
Leading educational area:
"Cognitive development"
Integration of educational areas:"Speech Development"
"Socially communicative development"
"Physical development"
Tasks:
Educational:
"Cognitive development"
Promote
the skills of the ordinal and reverse account;
skills navigate in the surrounding space and on a sheet of paper (right - on the left, at the top - below, in the middle, in the corner);
"Speech Development"
Promote
Development of skills to draw up mysteries of mathematical content;
Enrich the dictionaries
Developing:
"Cognitive development"
Promote
Development of interest in mathematics through the game;
development of mental abilities, curious, cognitive interest, attention, memory, resourcefulness and intelligence;
development of ideas about days;
Develop the ability to modify the geometric shape (transform).
"Physical development"
Promote
Development of physical qualities in children (dexterity, endurance and coordination)
Educational:
"Socially communicative development"
Promote
Raising respectful and friendly relationships between children in the game.
Methods and techniques
Practical
Game
Verbal
Visual
The form: the game
work experience
In his work, "Development of mental abilities through mathematical games", using puzzles, logical exercises. They are looking for a decision of the solution, which leads to the result.
Work with counting chopsticks, call them tasks for a geometric mixture, since during a solution, as a rule, there is a transfiguration, transformation of some figures to others, and not just a change in quantity. For example: I offer children folded from 5 counting shelves 2 equal triangles, from 7 - 2 equal squares and even from 1 sticks can be folded triangle.
From the manifold of mathematical games and entertainment, the most accessible and interesting in the group with children are riddles, tasks - jokes. In the mysteries of mathematical content, we analyze the subject, let's notify the simplest mathematical relations: two rings, two ends, and in the middle of the carnation (scissors). Four brothers under the same roof live (table). I use them in the process of conversations, conversations, observations with children, that is, when the necessary situation is created.
In order to develop the thinking of children I use different kinds Logic tasks and exercises. For example: Which of the figures is superfluous and why? The game is "fourth extra".
Games on the smelling, puzzles, entertaining games cause guys great interest. In such an activity form important qualities Personalities of the child: independence, observation, resourcefulness, intelligence, progressiveness is produced, constructive skills develop. In the course of solving tasks for the smelting, puzzles, children learn to plan their actions, think about them, seek an answer, guess about the answer, showing creativity. In order to learn children to find different formulations for the characteristics of the same mathematical relationships and relationships. I use verbal games, and game exercises, which are based on a submission to:
"Say the opposite" For example: big - small;
"Who will call faster?" For example: I call a geometric circle figure, and children should call items similar to this figure, items should not be repeated;
"Who will find faster?" For example: I offer children to close your eyes, at that moment hiding a toy or any item, at the signal, children should find, of course you need to immediately agree with children, where there will be a game in a group or on a veranda or in another room. I will teach children carefully listen to each other.
A special place among mathematical entertainment is occupied by the game to compile planar images of objects, animals, birds, houses, ships from special sets of geometric shapes: square, triangle, circle, oval. They are interested in children and adults. The guys captivates the result to make seen on the sample or conceived, and they are included in active practical activity on the selection of the formation of figures in order to create a silhouette. For example: "Columbovo Egg", "Tangram". Children really like the game "Cheerful cells". This is a gaming way of development in children of spatial imagination, shallow motors of the fingers of the hands, coordination of movements, perfection.
Our result
As we see from these monitoring, mathematical games and exercises helped to better assimilate and develop elementary mathematical ideas in children.
Thus, in a games form, the child's knowledge from the field of mathematics, children learned to perform various actions, improved memory, thinking, creative abilities.